Neighbor finding in images represented by octrees
نویسنده
چکیده
Algorithms are presented for moving between adjacent blocks in an octree representation of an image. Motion is possible in the direction of a face, edge, and a vertex, and between blocks of arbitrary size. The algorithms are based on a generalization and simplification of techniques developed earlier for two dimensions (i.e., in quadtrees). They are also applicable to quadtrees. The difference lies in the graph-theoretical classification of adjacencies-i.e., in terms of vertices, edges, and faces. Algorithms are given for octrees that are implemented with pointers and with pointerless representations such as the linear octree.
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عنوان ژورنال:
- Computer Vision, Graphics, and Image Processing
دوره 46 شماره
صفحات -
تاریخ انتشار 1989